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Gimp gradient lighting
Gimp gradient lighting









gimp gradient lighting

Create a new layer over the noise layer and draw a small gradiente over the new layer (se figure3). Go todo the tool box and select the gradiente tool and in the tool options, select the shape of the gradiente as bi-linear and enable adaptive-supersampling. create a new layer over the current layer. Finally, press the ok button todo render the noise. In the pop-up, enter the values as shown in figure1 or, choose one of your own by hitting new sed button. launch the Gimp and create a new 256x768 image. Lighting bolts find god use in 3d game sfx, like zapping an item or enemy from an electric weapon, denoting tensión in sci-fi escenarios, or just a natural lighting Bolt todo enhance the environmental mod. Now click on the center of your subject and pull up, then work your way around the image to reveal more of your subject… *** Make sure the tool’s blend mode is set to Multiply, otherwise each click will only reset the gradient rather than add to it.This time, we Will learn the procedure for creating a lighting Bolt sprite from the Gimp. With the blurred layer selected, go to Layer->Mask->Add Layer Mask… and select White (full opacity)… To set the Foreground (FG) and the Background (BG) colors back to the default colors of Black and White, use the color block reset button… Now with the mask selected, click on the Blend/Gradient Tool and set the FG to Black, BG to White, Blend Mode to Multiply(on the tool NOT the layer), and the Shape to Radial… Rather than painting it and it looking obvious, we are going to use a radial gradient. We are going to use a mask to remove the blur from the image where we don’t want it. Image Size: 500×333 px … Blur Radius: 20 px Mask w/ Radial Gradient

gimp gradient lighting

Here’s what my image looked like with the Blur Radius set to 60px… If you don’t like the amount of blur and want to redo it, simply Ctrl-Z and try again. After experimenting with the Blur Radius value, I decided on 60 px for my 5202×3465 px image… The size of your image and/or how much blur is already in your image will greatly affect how much blur you will need.įirst let’s pick a photo, how about this one…ĭuplicate that layer, then go to Filters->Blur->Gaussian Blur. I’m going to use Gaussian Blur because I have more control over just how much blur I will need, which will vary from image to image. We want to simulate the blurred effect to force the viewer’s eye to our subject and away from the distracting background. Hmmm… In my drawing of a swimming pool the water is rather choppy, what are those people doing in there? Perhaps a lively game of Marco Polo? Whatever, it’s supposed to be a drawing of a pool. Alternatively, if you set your aperture to f/22 then your depth of field will be deep and everything will be in focus (Thanks Syl Arena). So if your aperture was set to f/1.4 then your depth of field will be shallow, giving you a blurrier background. The shallow end is a smaller number than the deep end. The way I was taught to remember the difference is to think of a swimming pool. But seriously, I’m going to show you how you can add some blur to your images to give the appearance of shallow depth of field. Or be in the steps required to get a certain look. But rather, may only be employed on a few images that need something a little extra.

#Gimp gradient lighting series

I wanted to separate this series from my Workflow Series because these building blocks will not necessarily be used every time on every image. Hence the beginning of a series I have called Building Blocks. While creating a tutorial for an AB Friday Forum, I came to realize that it would be so much easier to have a library of ‘building blocks’ that I could refer to rather than explain each step every time I used it in an image.











Gimp gradient lighting